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KeenTools ReadRigged Geo

Brand: KeenTools

  • 4.3

  • 3 Ratings

ReadRiggedGeo is a Foundry Nuke node developed by Keen Tools. It is used for loading skeleton based deformable models and manipulating skeletal animations. It allows the user to animate rigged geometry and also load bone-based animations. The geometry is fully integrated with Nuke, and can be used w...

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KeenTools ReadRigged GeoSoftware Overview

ReadRiggedGeo is a Foundry Nuke node developed by Keen Tools. It is used for loading skeleton based deformable models and manipulating skeletal animations. It allows the user to animate rigged geometry and also load bone-based animations. The geometry is fully integrated with Nuke, and can be used with default Nuke nodes such as TransformGeo, Normals, ApplyMaterial, etc. In addition to modifying bone transformations in the transformations table, it also gives the user an option to modify them in viewer using Nuke’s Axis tool.

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KeenTools Company Details

Founded Year:  2015

KeenTools.

Director/Founders Roman belov
Company Size 1-100 Employees

KeenTools ReadRigged Geo Pricing & Plans

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KeenTools ReadRigged Geo Features

  • icon_check 3D Design Mode
    The main goal of ReadRiggedGeo node is to integrate rigged geometry into Nuke. With ReadRiggedGeo you may load, modify and
  • icon_check Digital Transformation
    ReadRiggedGeo loads and stores bone transformations in a table. The node allows to modify, animate, link the transformations as
  • icon_check Image transformation functionality
    In addition to modifying bone transformations right in the transformations table it is possible to modify them in viewer using
  • icon_check Bone hierarchy & skeleton import
    Loads skeletons and bone hierarchy plus mesh geometry for full rigged models.
  • icon_check Multi-format import support
    Accepts many formats, including FBX, Collada (.dae), .blend, .3ds, .obj, .ply, and more.
  • icon_check Load deformable geometry
    ReadRiggedGeo imports skeleton-based deformable models (rigged) into Nuke for further use.
  • icon_check Animation
    Source file contains bone animation, ReadRiggedGeo imports and plays that animation inside Nuke.
  • icon_check Manual bone manipulation
    Users can translate or rotate individual bones manually to pose or animate the rig.
  • icon_check Mesh Deformation
    The mesh deforms per frame according to bone transformations - supporting animated rigs & deformation.
  • icon_check bone editing
    You can modify bone transforms directly in Nuke’s 3D viewer using the built-in Axis tool.
  • icon_check Integration with Nuke’s 3D nodes
    Rigged geometry works with TransformGeo, Normals, ApplyMaterial, ScanlineRender, etc., just like rigid geometry.
  • icon_check Compatibility with Nuke Indie
    ReadRiggedGeo works even in Nuke Indie (v12.2v4 or newer) with no functional limitations.
  • icon_check Animated Models
    Useful for character animation, animated props or any deformable mesh inside compositing pipelines.
  • icon_check Simplifies compositing workflows
    Bridging rigged 3D models directly inside Nuke reduces need to bounce between 3D DCC tools and compositing
  • icon_check Full plugin bundle
    ReadRiggedGeo is bundled with other tools (GeoTracker, PinTool) - making integration with broader workflows easier
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KeenTools ReadRigged Geo Specification

Supported Platforms
Ubuntu Ubuntu Windows Windows MacOS MacOS Linux Linux
Devices
Desktop Desktop
Deployment
Web-Based Web-Based
Suitable For
Media House
Business Specific
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Business Size
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Customer Support
Email
Language
English
Training Resources
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Technology
Next Generation

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KeenTools ReadRigged Geo Review

4.3

Out of 5

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Overall Rating

Based on
3 Verified Ratings

Rating Breakdown

  • Features 4.1
  • Value for Money 4
  • Ease of Use 4.3
  • Customer Support 5

86% Recommend this Product

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Why doesn’t ReadRiggedGeo load some bones/nodes/e.t.c from my file?

ReadRiggedGeo’s goal is to introduce deformable geometry to Nuke so that the geometry can be deformed and animated. ReadRiggedGeo doesn’t imply making a fully functional 3D Creation Software from Nuke.

Can I export rigged geometry from Nuke?

Currently it is not possible to export rigged geometry otherwise than as a sequence of rigid geometries or as an FBX with animated points.

What formats does ReadRiggedGeo support?

Autodesk ( .fbx ), Collada ( .dae ), Blender 3D ( .blend ), 3ds Max 3DS ( .3ds ), Wavefront Object ( .obj ), Stanford Polygon Library ( .ply ) and some others ...

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