ReadRiggedGeo is a Foundry Nuke node developed by Keen Tools. It is used for loading skeleton based deformable models and manipulating skeletal animations. It allows the user to animate rigged geometry and also load bone-based animations. The geometry is fully integrated with Nuke, and can be used with default Nuke nodes such as TransformGeo, Normals, ApplyMaterial, etc. In addition to modifying bone transformations in the transformations table, it also gives the user an option to modify them in viewer using Nuke’s Axis tool.
The main goal of ReadRiggedGeo node is to integrate rigged geometry into Nuke. With ReadRiggedGeo you may load, modify and transform a rigged geometry using default Nuke nodes as simple as you do with rigid geometry and ReadGeo
ReadRiggedGeo loads and stores bone transformations in a table. The node allows to modify, animate, link the transformations as well as to set expressions for them. ReadRiggedGeo deforms the geometry according to this transformations in each frame. It’s also possible to load a bone-based animation
In addition to modifying bone transformations right in the transformations table it is possible to modify them in viewer using Nuke’s Axis tool.
Keen tools Read Rigged Geo
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ReadRiggedGeo’s goal is to introduce deformable geometry to Nuke so that the geometry can be deformed and animated. ReadRiggedGeo doesn’t imply making a fully functional 3D Creation Software from Nuke.
Currently it is not possible to export rigged geometry otherwise than as a sequence of rigid geometries or as an FBX with animated points.
Autodesk ( .fbx ), Collada ( .dae ), Blender 3D ( .blend ), 3ds Max 3DS ( .3ds ), Wavefront Object ( .obj ), Stanford Polygon Library ( .ply ) and some others ...
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