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KeenTools ReadRigged Geo

Brand : KeenTools

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ReadRiggedGeo is a Foundry Nuke node developed by Keen Tools. It is used for loading skeleton based deformable models and manipulating skeletal animations. It allows the user to animate rigged geometry and also load bone-based animations. The geometry is fully integrated with Nuke, and can be used w...Read more

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KeenTools ReadRigged Geo Software Pricing, Features & Reviews

ReadRiggedGeo is a Foundry Nuke node developed by Keen Tools. It is used for loading skeleton based deformable models and manipulating skeletal animations. It allows the user to animate rigged geometry and also load bone-based animations. The geometry is fully integrated with Nuke, and can be used with default Nuke nodes such as TransformGeo, Normals, ApplyMaterial, etc. In addition to modifying bone transformations in the transformations table, it also gives the user an option to modify them in viewer using Nuke’s Axis tool.

KeenTools ReadRigged Geo Pricing & Plans

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KeenTools ReadRigged Geo Features

  • icon_check 3D Design Mode The main goal of ReadRiggedGeo node is to integrate rigged geometry into Nuke. With ReadRiggedGeo you may load, modify and
  • icon_check Digital Transformation ReadRiggedGeo loads and stores bone transformations in a table. The node allows to modify, animate, link the transformations as
  • icon_check Image transformation functionality In addition to modifying bone transformations right in the transformations table it is possible to modify them in viewer using
  • icon_check Bone hierarchy & skeleton import Loads skeletons and bone hierarchy plus mesh geometry for full rigged models.
  • icon_check Multi-format import support Accepts many formats, including FBX, Collada (.dae), .blend, .3ds, .obj, .ply, and more.
  • icon_check Load deformable geometry ReadRiggedGeo imports skeleton-based deformable models (rigged) into Nuke for further use.
  • icon_check Animation Source file contains bone animation, ReadRiggedGeo imports and plays that animation inside Nuke.
  • icon_check Manual bone manipulation Users can translate or rotate individual bones manually to pose or animate the rig.
  • icon_check Mesh Deformation The mesh deforms per frame according to bone transformations - supporting animated rigs & deformation.
  • icon_check bone editing You can modify bone transforms directly in Nuke’s 3D viewer using the built-in Axis tool.
  • icon_check Integration with Nuke’s 3D nodes Rigged geometry works with TransformGeo, Normals, ApplyMaterial, ScanlineRender, etc., just like rigid geometry.
  • icon_check Compatibility with Nuke Indie ReadRiggedGeo works even in Nuke Indie (v12.2v4 or newer) with no functional limitations.
  • icon_check Animated Models Useful for character animation, animated props or any deformable mesh inside compositing pipelines.
  • icon_check Simplifies compositing workflows Bridging rigged 3D models directly inside Nuke reduces need to bounce between 3D DCC tools and compositing
  • icon_check Full plugin bundle ReadRiggedGeo is bundled with other tools (GeoTracker, PinTool) - making integration with broader workflows easier

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KeenTools Company Details

Brand Name KeenTools
Information KeenTools.
Founded Year 2015
Director/Founders Roman belov
Company Size 1-100 Employees
Other Products KeenTools GeoTracker, KeenTools Pin Tool, KeenTools Face Builder, KeenTools Face Tracker

KeenTools ReadRigged Geo FAQ

A ReadRiggedGeo’s goal is to introduce deformable geometry to Nuke so that the geometry can be deformed and animated. ReadRiggedGeo doesn’t imply making a fully functional 3D Creation Software from Nuke.
A Currently it is not possible to export rigged geometry otherwise than as a sequence of rigid geometries or as an FBX with animated points.
A Autodesk ( .fbx ), Collada ( .dae ), Blender 3D ( .blend ), 3ds Max 3DS ( .3ds ), Wavefront Object ( .obj ), Stanford Polygon Library ( .ply ) and some others ...

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